The Feasibility and Enjoyment of Exergames Study (FLEX) assesses older adults’ perceptions of using exergames, such as Xbox Kinect, for exercise and maintaining cognition. The main goals of the project are to gather information on (1) older adults’ experience using exergame technology; (2) barriers to physical activity; (3) enjoyment of exergames; and (4) interest in participating in future exergame-based interventions. Older adults will play exergames in the lab and respond to questionnaires before and after playing the games. The project is led by graduate students Briana Sprague and Sara Freed, and overseen by mentor Dr. Ross. FLEX is funded by the College of Health and Human Development Alumni Society.
Project Team
Lesley A. Ross, Ph.D.